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Q2L: A New Concept in Learning

Time for Play is Everyday


Quest to Learn, or Q2L (a.k.a. Quest) is an interesting new concept on learning, inspired by the 21st century’s momentum in digital media and gaming.  The factor at work here in this new phenomenon is “Gaming Intelligence”.

Note that Quest is not a place where kids play commercial videogames!  On the contrary, it is a school that applies the principles of game design.  This creates immersive and engaging experiences for the kids in the classroom.  I’m sure this is still the largest speculation cloud that hovers over Q2L’s curriculum today, but that’s just rants from those who aren’t reading the material behind this idea.

Now that we’ve established you’re not that person, what exactly is so interesting behind this school?  Besides the obvious.

It’s all Mathematics.

Do your math!  I remember that line, and how many times I’ve been told.  It never got old.  Even today, I can’t even tell you how many times you get the proverbial “Do the math” response you get for everything from poll numbers in politics to fluctuations in the economy.

“Math a language that describes the world”, is a value from Quest’s 6th grade curriculum.  But it takes on more meaning than value.  This school altogether, has based their curriculum around the foundation of mathematics.  Language was the one topic that transcended all courses in the traditional education system.  The difference that Quest brings to the table, seems to put problem solving and mathematics at that same level as like say, the learning and application of the English language.  Making them a learning factor throughout the kids’ education.  I like this idea.

Elements of a System

Instead of “math” and “science”, lets call it, “The way things work”.  – someone smart at Q2L

So your young one is getting ready for 6th grade’s first day, and finds out there is no math class!  Well, at least that’s not what its called.  This is a result of the 2nd interesting factor of Q2L: Integrated domains.  You know, like math and science in one.  Language and social studies.  The integrated domains structure seems to sing “collaboration” throughout.  From the combination of topics, to the interactive partnerships of teachers, students and coordinators…….everyday!

The 6th grades’ mission to teaching kids about “systems” is an interesting angle at looking at challenges and problems.  They call this systems thinking.

“Systems thinking is a core 21st century skill, and a skill we believe is key to enabling good learning.

The Wellness Philosophy

I know this idea was a winner with all parents!  Wellness is half curriculum half philosophy.  Students are taught how to manage their health and well-being.  This philosophy and way of life beats like the heart of a racehorse, as it is reflected upon in morning meetings, end of day meetings, phys. ed. and of course, lunch!

Learning Environments

Here are just a few of the learning environments for Q2L, most built and maintained by the Institute of Play.

BeingMe: social network for the students to track work, collaborate and form discussion groups.

SMALLab: this sounds like something out of Star Wars, but this lab’s purpose is to project visuals selected by teachers, to experience targeted content in 3D space.  This allows the kids to interact with the content in kinesthetic ways.

21st Century Learning

Some points on what Quest considers 21st century skills

- multi-modal learning

- developing a problem solving mindset

- collaboration both physical and virtual

- research and synthesis of information using online search tools

- knowing how and when to use digital tools for learning, communication and exploration

Quest’s curriculum states that they are preparing students for future careers like the ones below, what is your take on this?  Comments are welcome.

Preparing Students for Future Careers

Urban planner · Organizational Management · Economist · Engineer · Scientist (all) · Computer Scientist · Financial Analyst · International Relations · Entrepreneur · Business and Finance · Design (all) · Political strategist · Judge · Sustainability and Environmental Scientist · Human Factors Researcher · Anthropologist · Writer · Investigative Reporter · Learning Scientist · Inventor · Information architect · Playwright · Actuary · Biotechnologist

Quest to Learn

http://q2l.org/

Institute of Play

http://www.instituteofplay.org/

Retail Design meets Augmented Reality

A few hours ago, a colleague had a New Year’s revelation: Why not use something like AR (augmented reality) to see thru a building with your mobile?  Actually, his idea was geared more towards using a set of goggles, but I’m sure there was some “Avatar on IMAX” giddiness there.

I then discovered this article posted today on Fast Company and thought: Japan’s doing it!

http://www.fastcompany.com/blog/cliff-kuang/design-innovation/omg-future-retail-design-augmented-reality-facades

Flash Hate! A Pointless Expression of the Ridiculous………

This “science vs. religion” debate has been hitting a nerve recently since the advent of mobile platform and the ever increasing smartphone market.  The Flash vs. No-Flash debate is resurfacing, but notice this time, the arguments are not well backed by anything solid.

For our audience, we indulge in these debates, not to take sides, but to clarify truth and remove “ridiculous” speculation.  Let’s start this clarification by responding to a few myths…..

What they’re saying:

“Flash sites are heavy”
Response: …and so are HTML sites with long scrollable content of un-optimized imagery, video and audio.  In both cases, its developer that does this, not the medium.

“Flash is for developers who can’t write standards compliant code”
Response: This statement requires way too much correction.  Let’s synthesize by saying “You obviously haven’t tried it”.  Also note that “standards” is plural and perhaps you’re not familiar with them all!

“Flash ads mess up my reading of websites”
Response: So you’d like to have the old Netscape <blink> tag and animated GIF’s instead?  Are you reading your website better now?  Ridiculous.

Some notes:

- Last time I checked, Flash is a plugin to a browser.  Its not the only one (i.e. java, silverlight, browser add-ons,etc).  Oh yeah, and they can be turned off!!  Wow, there’s a thought.
- Some people want to extend an experience online before going offline (or not go offline at all).  If a Flash solution provides that for the user, how is that bad web experience?  Ridiculous.
- If you don’t want Flash video on your iPhone, then go ahead and demand the market uses another video format for the web!  Good luck with that!  You should kill your YouTube, Vimeo and Facebook accounts while you’re at it.
- Frameworks are “bloatware” if the developer chooses to “bloat” the development in question.  Not because “Flash wants it to be bloated”.  Ridiculous.

Long story short……..

Get the facts, then make your conclusions.  Otherwise, you sound ridiculous!  Now here’s a question for thought:

if you’ve done your research, remove Flash from the historical timeline of the web:

- the early plugin battle of flash vs java
- Windows XP including Flash 5 when released by Microsoft
- the re-introduction of vector graphics (that worked, since SVG failed miserably, or maybe not..)
- FutureSplash Inc.  (if you’re saying “Who?” right now, revert back to your research and look way back)
- Macromedia Inc.
- online Flash ads
- IAB standards (there’s the “s” word again)
- Adobe purchase of Macromedia
- Google Analytics
- Laszlo Systems Inc.
- YouTube, Hulu, Vimeo

remove these highlights and tell me, what do you think should have happened instead?  Be careful in your answer, you might find a Flash presentation to be the best way to respond in kind!

Computer reads sign language…..